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Revision as of 09:10, 28 July 2009 by Skips (Talk | contribs)
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The goal is the area that all goal objects must reach to achieve victory. When a level has multiple goal objects, all must be in the goal at the same time to win.

Note that the borders of a goal area do not count for victory conditions. This small detail makes quite a few user-designed levels impossible to defeat, and stresses the importance of testing your levels for possible victory before publishing them. Scroll over these goals to see analysis of the goal design. The first is solvable, but the other is impossible.

This goal is well designed, as the goal circle can easily fit inside the goal, and it can roll in due to the overlapping terrain. This level is actually solvable.
This goal is awfully designed, as the goal doesn't touch the floor, and the goal object is too big to put in it.
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