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Badges

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Badges are a form of achievements that can be earned for a solution. It may not be possible to get all badges on some particular levels, but it usually is feasible on most levels. There is a discussion on the badges in the forum.

At this time, badges are only implemented in the iPhone version of the game; for PC users, it remains a personal challenge only (although badges are often used in the forums for scoring purposes in competitions).

Contents

[edit] Badges

[edit] Solved badge

Solved Badge
A contraption that completes a level while not abusing any glitches or bugs in the game qualifies for a solved badge.

This is a manually assigned badge.

Examples

[edit] Green badge

Green Badge
An environmentally-friendly contraption that uses only rods and unpowered wheels qualifies for a green badge.

Many advanced Contraptionistas build green devices as it allows for more power and flexibility.

This is an automatically detected badge.

Examples

[edit] Brown badge

Brown Badge
Completing the level with nothing more than water rods and wooden sticks qualifies for a brown badge. No wheels are allowed (not even unpowered wheels).

A design achieving a brown badge also achieves a green badge.

This is an automatically detected badge.

Examples

[edit] Water badge

Water Badge
You earn this badge by using only the hollow blue water rods. This is like the brown badge but a step harder!

A design achieving a water badge also achieves both brown and green badges.

This is a manually assigned badge.

Examples

[edit] Rodless badge

Rodless Badge
Powered Rodless Badge
This is fairly self-explanatory. You only use wheels to defeat the level! No rods or sticks allowed. A Green Rodless design uses only unpowered wheels. A Powered Rodless design uses powered wheels, usually attached to the goal object to activate them. Rarely a design might use unactivated powered wheels - this is not deemed Green.

This is a manually assigned badge.

Examples

[edit] Champion badge

Champion Badge
A contraption that positions the goal objects in the goal so that they will never leave the area, qualifies for the champion badge. It is permissible for one or more goal objects to leave the goal area as long as in the final settled state all remain with the area.

In most situations, it is not possible to have a champion and a boomerang badge at the same time. The goal and workshop would need to overlap.

This is a manually assigned badge. It is a convention that ~3 minutes shall elapse without sign of the goal object leaving the goal area before a champion badge should be awarded.

Examples

[edit] Boomerang badge

Boomerang Badge
A contraption that brings the goal objects back to the workshop after winning qualifies for the boomerang badge. All the goal objects must eventually remain within the workshop.

In most situations, it is not possible to have a champion and a boomerang badge at the same time. The goals and workshops would need to overlap.

This is a manually assigned badge.

Examples

[edit] Clean badge

Clean Badge

A contraption that leaves no trace of itself after victory is achieved (by flinging itself off of a cliff, for example) qualifies for the clean badge. All user-made parts must fall off before or after victory is achieved. Solutions with no pieces get this badge, as well as those that leave any goal objects on the map.

This is a manually assigned badge.

Examples

[edit] Sweep badge

Sweep Badge
The Sweep Badge is obtained once you've swept the level of all the dynamic objects that started in the level (that would be the yellow squares and orange balls).

This is a manually assigned badge. You do not get a sweep badge if there were no dynamic objects in the level.

Examples

[edit] Lightning badge

Lightning Badge
A contraption that reaches the goal in under a specified number of ticks qualifies for the lightning badge. The specified number of ticks varies by level and it can be defined by the level creator or the host of a competition. This badge is used in newer forum competitions since the inclusion of the Tick Counter in a Fantastic Contraption update.

This is a manually assigned badge.

[edit] Hands-Off Badge

Hands-Off Badge
If the goal objects are not moved from their original starting positions, then the design qualifies for the hands-off badge. If all the goal objects are outside the workshop then the level is inherently hands-off.

This is an automatically detected badge.

Examples

[edit] Badgeless badge

Badgeless Badge
Though self-contradictory, you can obtain the badgeless badge only if your contraption finishes the level without obtaining any other badges.

This is a manually assigned badge.

Examples

[edit] Unconnected badge

Unconnected Badge
The goal for this badge is to not connect any pieces of your contraption (including the goal piece), and was originally set up by BapfelOrange, but first thought of by Dr. Phil.

This is a manually assigned badge, unless you use sk89q's FCR which can count connections.

Examples

[edit] Pilot badge

Pilot Badge
The goal object never touches the ground or any dynamic object, even after victory. It only touches the rods and wheels of your contraption. (Forum Thread.)

This is a manually assigned badge.

Examples

[edit] Combinations

It is common to combine contraptions to obtain multiple badges at once. For example, there are green champ(ions) and brown champs.

The following combinations are possible:

  • Sweep with anything
  • Lightning with anything
  • Hands-Off with anything
  • Pilot with anything
  • Unconnected with anything
  • Water/Brown/Green with Champ
  • Water/Brown/Green with Clean
  • Water/Brown/Green with Boomerang
  • Rodless with Champ
  • Rodless with Clean
  • Rodless with Boomerang
  • Rodless with Green - unpowered wheels only
  • Clean with Champ
  • Clean with Boomerang - the goal object returns to the workshop, the contraption leaves the screen

The following variation on badge meanings are used

  • Champ Boomerang aka 'Infinite Boomerang' - Cycles between goal area and workshop for ever - For ever is taken to mean 20 or more complete cycles
  • Boomerang x2 .. Boomerang x19 - As Infinite Boomerang, but only cycles 2 .. 19 times.

The following combinations are not possible:

  • Champ with Boomerang except for some abnormally designed levels
  • Rodless with Brown/Water (Can only be achieved on levels that are doable with no pieces.)
  • Badgeless with anything
  • Clean Pilot Champion/Boomerang
  • Clean Champion/Boomerang on levels without a suitable surface in the area(s).

[edit] Level badges

These are awarded to the design which currently holds the relevant record for the level. When a new design surpasses it, the badge is removed - though it may be quoted in a history / ex-state-of-the-art context.

[edit] Fastest badge

Fastest Badge
(Hare.png). The (first) contraption that completes a level in the fastest time.

This is a manually assigned badge.

[edit] Slowest badge

Slowest Badge
(Tortoise.png). The (first) contraption that completes a level in the slowest time.

This is a manually assigned badge.

[edit] Fewest badge

Fewest Badge
(Fewest.png). The (first) contraption that completes a level in the fewest number of pieces.


[edit] See also

[edit] Glitchy design

Glitchy design
Although not a badge per se, this icon is used to identify designs that incorporate physics glitches.
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