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NOTE: The style guide dictates that all headings and page titles are in sentence case.
Guide:Creating a level
From Fantastic Wiki
Contents |
[edit] Tips
In order to create a level, you must have the full version of the game. Once you have purchased the game, you may create a new level via the "New Level" button in the main menu.
[edit] Style
- Center your levels so that they are in the middle.
- Avoid having your level jut underneath the top toolbar.
- Try to avoid the use of unneeded static rectangles, and resize them so that they are not larger than they need to be (i.e. past the arena boundary.)
- Make sure that dynamic rectangles and dynamic circles don't partially overlap static rectangles when they are not intended to be.
- Make a system as simple as possible to minimize the user waiting while it is in progress.(i.e. goal balls that ever so slowly roll into range.)
- Try to make your level beatable without the use of glitches and/or cheats, for newbie players might not know the cheats needed to beat the level.
[edit] Glitches
- Goal objects should be entirely inside or entirely outside the build area, otherwise players will be able to move the goal object anywhere on the map due to a glitch.
- On that note, goal objects should also not be close to build areas; if the round joint circles on a goal object are near a build area, the player may be able to grab it.
- Build areas and goal areas should not extend past the arena boundary, as this triggers a very annoying over-zoom bug.
- Using an excessive number of level objects will reduce the number of parts that players will be able to use to construct a solution, although attractive levels, that have a nice design/picture are popular too.
[edit] Solutions
- Be aware that a catapult may solve your level when you intended a different solution.
- Bundling many sticks together to create a very heavy object can solve a level in an unintended manner.
- Thin static rectangles and dynamic rectangles allow objects to be pushed through it given enough force — this can result in very unwanted solutions.
- Don't try to make a level that is beatable in only one way that is really complicated because many people might not come up with that complicated solution.
[edit] Guidelines
- Avoid stacking objects over each other (i.e. many dynamic rectangles over each other) — this is frowned upon.
- Don't forget to put goal objects.
- Make sure that the goal objects actually fit into the goal area provided.
- Remember to test your levels (if your level is too challenging for yourself, at least attempt to move the goal objects temporarily to test the level.)


