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List of physics parameters

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The physics parameters of the game are listed below.

Of relevant interest is the list of physics glitches and the list of physics nonconformities.

Contents

[edit] Parameters

[edit] Simulation

  • Time step: 0.0333333 seconds (30 Hz)
  • Iterations per time step (of the constraint solver): 10
    • Note: The game uses an old version of Box2D. Both the number of position and velocity iterations are the same.
  • Frames / steps per second: 30
    • 30 ticks equals 1 second

[edit] Forces

  • Gravity is 300 m/step2 (the vector is <0, 300>)
    • That is 300 m/sec2
  • There is no air resistance. Box2D does not support air resistance (although linear damping could possibly be considered such)

[edit] Objects

Object Dimensions Density Friction Restitution Linear damping Angular damping
Static rectangle n/a n/a 0.7 n/a n/a n/a
Static circle n/a n/a 0.7 n/a n/a n/a
Dynamic rectangle n/a 1 kg/m2 0.7 0.2 0 0
Dynamic circle n/a 1 kg/m2 0.7 0.2 0 0
Goal rectangle n/a 1 kg/m2 0.7 0.2 0 0
Goal circle n/a 1 kg/m2 0.7 0.2 0 0
Unpowered wheel 20 m (radius) 1 kg/m2 0.7 0.2 0 0
Clockwise wheel 20 m (radius) 1 kg/m2 0.7 0.2 0 0
Counter-clockwise wheel 20 m (radius) 1 kg/m2 0.7 0.2 0 0
Water rod 4 m (width) 1 kg/m2 0.7 0.2 0.009 0.2
Wood rod 8 m (width) 1 kg/m2 0.7 0.2 0.009 0.2

[edit] Units

Box2D uses kilograms, meters, and seconds. Even if they may not appear that way on the screen, that is how the units are designed.

u is an unofficial unit that corresponds to the weight of a wheel. Its exact value is PI*(20 m)2*1 kg/m2 (approximately 1256.63706 kg).

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