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Teetering scenery
From Fantastic Wiki
Teetering scenery is an effect where a dynamic rectangle is put onto a round static circle and positioned as so that it wobbles for an indefinite (or lengthy) amount of time. It was discovered by sk89q and used in his Dropped Torpedo level (Fallen Torpedo is the newer version).
[edit] Explanation
This works because of the perfect physics in Fantastic Contraption. There is no air resistance, or friction, so the brick doesn't stop wobbling.
A dynamic rectangle should be rotated slightly and dropped onto a green static circle so that it wobbles to one side, but never enough to tip over. Dynamic rectangles should be wider than they are tall so that they do not tip over easily.
[edit] Expansion
This technique can be slightly modified to produce swaying scenery. This was used in levels such as Masonic Temple, and involves placing a dynamic rectangle between two dynamic circles. They will indefinitely swing back and forth, for the same reasons as teetering scenery. In the case of Masonic Temple, it made the level much more difficult, but it can be used for decoration only.


