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Up The Hump

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Level screenshot.
Level screenshot.
Up The Hump is the tenth free level. There is a hump in the terrain between the workshop and the goal. Internally, its level ID is 17. Play.


Contents

[edit] History

This level was created by Pacifist in early beta. It is one of the only levels that both Pacifist and Weasel actively dislike, and it's removal from the official levels list has been plotted ever since launch (yet no good replacement level has been designed to take it's place yet).

[edit] Level statistics

Build areas Image:Start_area.png 1
Goal areas Image:Goal_area.png 1
Static rectangles Image:Static_rect.png 7
Static circles Image:Static_circle.png 3
Dynamic rectangles Image:Dynamic_rect.png 0
Dynamic circles Image:Dynamic_circle.png 0
Goal rectangles Image:Goal_rect.png 1
Goal circles Image:Goal_circle.png 0
Total 13

[edit] Designs & badges

The following badges are the state of the art (Items/Ticks Author):

Up The Hump Solved Green Brown Water Rodless
Solved
Clean 2/457 Skips  ?  ?  ?
Champion 3/189 (Unknown)
3/191 Meconopsis!
14/174 GreenTime 67/2427 Sumaleth 6/169 amclark!
4/193 redreoicy 42/407 EMDF  ?  ?  ?
Boom 6/214 DMarden117  ?  ?  ?  ?
 ?  ?  ?  ?  ?
Infinite 23/1114 DMarden117  ?  ?  ?  ?

An arrow means that an entry in the direction pointed to also fulfils this entry. Ordered by number of items then by number of ticks. A "?" means a solution has not yet been found. An "X" means a solution is not possible. "" is an Infinite Boomerang which oscillates Champion / Boomerang for 20 cycles or more, if less than 20 then prefixed by "x2" etc. Sweep and Lightning are not relevant to this level. Pilot , Unconnected and Handsoff are additionally listed within a cell. Selected extra information is included by hovering over any trailing "!".

[edit] Other challenges

  • Fastest solution: 48 ticks, 85/48 Magnum1000
  • Slowest solution that does eventually achieve victory: 1,076,910 ticks (~10 hours), 23/1076910 mtdewd
  • Fewest pieces: 2 piece, 2/457 Skips
  • Solve the remaining "?" entries or prove them impossible.
  • Improve on the solutions already listed above, either in number of pieces or in number of ticks for the same number of pieces.
  • Produce hands-off and/or pilot and/or unconnected solutions where there is no entry in the table above.

[edit] Fantastic contraptions

The following designs are "interesting":

[edit] Ex-SOTA

The following designs were, once upon a time, state of the art. They have since been improved.

  • None since the creation of the table.

[edit] Related links

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